Produkt zum Begriff Remote Collaboration:
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The Async-First Playbook: Remote Collaboration Techniques for Agile Software Teams
Reimagining Agile for Distributed and Remote Teams Distributed work is now inevitable, but conventional agile approaches are too "synchronous" for today's remote teams. Meetings, ceremonies, and rituals can become unsustainable when teams are scattered across the globe. The result: burnout, constant interruptions, a lack of deep work, poor work-life balance, greater frustration, and workplaces with poor diversity. In The Async-First Playbook, Thoughtworks Principal Product Manager Sumeet Gayathri Moghe provides tools and techniques to embed remote-native, asynchronous practices into traditional agile methods, making remote work more efficient, inclusive, thoughtful, and fun. Drawing on extensive experience leading distributed teams, Moghe addresses the "nuts and bolts" of specific practices and the crucial "softer" elements such as culture, mindset, and leadership. Short, practical chapters show how to adapt traditional agile techniques such as sprints and pair programming for the realities of today's distributed environments. Whatever your project, you'll learn how to create asynchronous environments that promote success, improve the workplace experience, and deliver better results. Discover why asynchronous collaboration is crucial to your project's success Learn the tools, skills, and protocols you need to get right in order to go "async-first" Map current agile techniques to async-first versions that better reflect today's realities Become a more supportive and effective leader of async-first teams Anticipate, navigate, and mitigate the pitfalls of async-first distributed work Bring it all together--walk through your async-first transition Access valuable resources, examples, and hands-on templates at the companion website "This playbook will empower you to lead and build differently. All that you need is an open mind and a belief that the status quo isn't worthy of defining the future."--From the Foreword by Darren Murph Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Preis: 32.09 € | Versand*: 0 € -
Logitech Pro Personal Video Collaboration Kit
Logitech Pro Personal Video Collaboration Kit - Kit für Videokonferenzen
Preis: 333.26 € | Versand*: 0.00 € -
Logitech Wired Personal Video Collaboration Kit
Logitech Wired Personal Video Collaboration Kit - Kit für Videokonferenzen
Preis: 200.05 € | Versand*: 0.00 € -
Yealink Video Collaboration Bar A10-010
- Multimedia-Technik Konferenzlösungen Telefon - Yealink Video Collaboration Bar A10-010
Preis: 1019.47 € | Versand*: 0.00 €
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Wie funktioniert Remote?
Remote-Arbeit bezieht sich auf die Möglichkeit, von einem entfernten Standort aus zu arbeiten, ohne physisch im Büro präsent zu sein. Dies wird durch den Einsatz von Technologien wie Videokonferenzen, Instant Messaging und Cloud-Speicher ermöglicht. Mitarbeiter können so flexibler arbeiten und sind nicht an einen festen Arbeitsplatz gebunden. Unternehmen müssen sicherstellen, dass ihre Mitarbeiter über die notwendigen Ressourcen und Tools verfügen, um effektiv remote arbeiten zu können. Eine klare Kommunikation und regelmäßige Updates sind ebenfalls entscheidend, um den Erfolg von Remote-Arbeit zu gewährleisten.
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Was bedeutet "remote 80"?
"Remote 80" bezieht sich auf den Zugriff auf den Port 80 eines Computers oder Servers über ein Netzwerk. Port 80 wird normalerweise für den HTTP-Verkehr verwendet, was bedeutet, dass der Zugriff auf den Port 80 es ermöglicht, auf Webseiten oder Webanwendungen zuzugreifen, die auf diesem Computer oder Server gehostet werden. "Remote" bedeutet, dass der Zugriff aus der Ferne erfolgt, dh von einem anderen Standort aus.
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Wie geht Remote Play?
Remote Play ermöglicht es dir, deine PS4- oder PS5-Spiele auf einem kompatiblen Gerät wie einem PC, Smartphone oder Tablet zu spielen, indem du eine Verbindung zur Konsole herstellst. Du kannst entweder über das lokale Netzwerk oder über das Internet spielen, solange die Verbindung stabil ist. Um Remote Play zu nutzen, musst du die entsprechende App herunterladen und deine Konsole mit deinem Konto verknüpfen. Stelle sicher, dass deine Internetverbindung schnell genug ist und dass deine Konsole im Ruhemodus ist, um Remote Play optimal nutzen zu können. Hast du bereits Erfahrungen mit Remote Play gemacht oder möchtest du weitere Informationen dazu?
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Für was ist Peel Remote?
Für was ist Peel Remote?
Ähnliche Suchbegriffe für Remote Collaboration:
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Remote
Remote, SKU: W0301700, SwitchBot Fernbedienung, Ein Klick für alles - Sie müssen Ihr Telefon und Ihre Sprachsteuerung nicht bedienen, drücken Sie einfach die Taste, um Ihr SwitchBot-Gerät zu starten.
Preis: 17.80 € | Versand*: 5.90 € -
Requirements by Collaboration: Workshops for Defining Needs
“I spend much time helping organizations capture requirements and even more time helping them recover from not capturing requirements. Many of them have gone through some motions regarding requirements as if they were sleepworking. It’s time to wake up and do it right–and this book is going to be their alarm clock.” –Jerry Weinberg, author of numerous books on productivity enhancement “In today’s complex, fast-paced software development environment, collaboration–the intense peer-to-peer conversations that result in products, decisions, and knowledge sharing–is absolutely essential to success. But all too often, attempts to collaborate degenerate into agonizing meetings or ineffectual bull sessions. Ellen's wonderful book will help you bridge the gap–turning the agony of meetings into the ecstasy of effective collaboration.” –Jim Highsmith, a pioneer in adaptive software development methods “Requirements by Collaboration presents a wealth of practical tools and techniques for facilitating requirements development workshops. It is suitable–no, essential reading–for requirements workshop facilitators. It will help both technical people and customer representatives participate in these critical contributions to software success.” –Karl Wiegers, Principal Consultant, Process Impact, author of Software Requirements “The need for this particular book, at this particular time, is crystal clear. We have entered a new age where software development must be viewed as a form of business problem solving. That means direct user participation in developing ‘requirements,’ or more accurately, in jointly working the business problem. That, in turn, means facilitated sessions. In this book, Ellen Gottesdiener provides a wealth of practical ideas for ensuring that you have exactly the right stuff for this all-important area of professional art.” –Ronald G. Ross, Principal, Business Rule Solutions, LLC, Executive Editor, www.BRCommunity.com “Gottesdiener’s years of software development experience coupled with her straight-forward writing style make her book a perfect choice for either a senior developer or a midlevel project manager. In addition to her technical experience, her knowledge of group dynamics balance the book by educating the reader on how to manage conflict and personality differences within a requirements team–something that is missing from most requirements textbooks...It is a required ‘handbook’ that will be referred to again and again.” –Kay Christian, ebusiness Consultant, Conifer, Colorado “Requirements by Collaboration is a ‘must read’ for any system stakeholder. End users and system analysts will learn the significant value they can add to the systems development process. Management will learn the tremendous return they may receive from making a modest time/people investment in facilitated sessions. Facilitators will discover ways to glean an amazing amount of high-quality information in a relatively brief time.” –Russ Schwartz, Computer System Quality Consultant, Global Biotechnology Firm “In addition to showing how requirements are identified, evaluated, and confirmed, Ellen provides important guidance based on her own real-world experience for creating and managing the workshop environment in which requirements are generated. This book is an engaging and invaluable resource for project teams and sponsors, both business and IT, who are committed to achieving results in the most productive manner possible.” –Hal Thilmony, Senior Manager, Business Process Improvement (Finance), CiscoSystems, Inc. “Project managers should read this book for assistance with planning the requirements process. Experienced facilitators will enrich their knowledge. New facilitators can use this book to get them up to speed and become more effective in less time.” –Rob Stroober, Competence Development Manager and Project Manager, Deloitte &Touche Consultdata, The Netherlands “While many books discuss the details of software requirement artifacts (for example, use cases), Ellen’s new book zeros in on effective workshop techniques and tools used to gather the content of these artifacts. As a pioneer in requirements workshops, she shares her real-life experiences in a comprehensive and easy-to-read book with many helpful examples and diagrams.” –Bill Bird, Aera Energy LLC “Requirements by Collaboration is absolutely full of guidance on the most effective ways to use workshops in requirements capture. This book will help workshop owners and facilitators to determine and gain agreement on a sound set of requirements, which will form a solid foundation for the development work that is to follow.” –Jennifer Stapleton, Software Process Consultant and author of DSDM: The Methodin Practice “This book provides an array of techniques within a clear, structured process, along with excellent examples of how and when to use them. It’s an excellent, practical, and really useful handbook written by a very experienced author!” –Jean-Anne Kirk, Director DSDM Consortium and IAF Professional Development “Ellen has written a detailed, comprehensive, and practical handbook for facilitating groups in gathering requirements. The processes she outlines give the facilitator tools to bring together very different perspectives from stakeholders elegantly and with practical, useable results.” –Jo Nelson, Principal, ICA Associates, Inc., Chair, IAF (2001-2002) Requirements by Collaboration: Workshops for Defining Needs focuses on the human side of software development--how well we work with our customers and teammates. Experience shows that the quality and degree of participation, communication, respect, and trust among all the stakeholders in a project can strongly influence its success or failure. Ellen Gottesdiener points out that such qualities are especially important when defining user requirements and she shows in this book exactly what to do about that fact. Gottesdiener shows specifically how to plan and conduct requirements workshops. These carefully organized and facilitated meetings bring business managers, technical staff, customers, and users into a setting where, together, they can discover, evolve, validate, verify, and agree upon their product needs. Not only are their requirements more effectively defined through this collaboration, but the foundation is laid for good teamwork throughout the entire project. Other books focus on how to build the product right. Requirements by Collaboration focuses instead on what must come first--the right product to build.
Preis: 33.16 € | Versand*: 0 € -
DIGITUS Click & Present Pro - Wireless Collaboration System
DIGITUS Wireless Collaboration System - 2 Transmitters + 1 Receiver - Wireless Video-/Audio-Erweiterung - 802.11a, 802.11b/g/n, Wi-Fi 5 - bis zu 50 m
Preis: 699.27 € | Versand*: 0.00 € -
Collaboration Explained: Facilitation Skills for Software Project Leaders
“Collaboration Explained is a deeply pragmatic book that helps agile practitioners understand and manage complex organizational and team dynamics. As an agile coach, I’ve found the combination of straightforward advice and colorful anecdotes to be invaluable in guiding and focusing interactions with my teams. Jean’s wealth of experience is conveyed in a carefully struck balance of reference guides and prose, facilitating just-in-time learning in the agile spirit. All in all, a superb resource for building stronger teams that’s fit for agile veterans and neophytes alike.” —Arlen Bankston, Lean Agile Practice Manager, CC Pace “If Agile is the new ‘what,’ then surely Collaboration is the new ‘how.’ There are many things I really like about Jean’s new book. Right at the top of the list is that I don’t have to make lists of ideas for collaboration and facilitation anymore. Jean has it all. Not only does she have those great ideas for meetings, retrospectives, and team decision-making that I need to remember, but the startling new and thought-provoking ideas are there too. And the stories, the stories, the stories! The best way to transfer wisdom. Thanks, Jean!” —Linda Rising, Independent Consultant The Hands-On Guide to Effective Collaboration in Agile Projects To succeed, an agile project demands outstanding collaboration among all its stakeholders. But great collaboration doesn’t happen by itself; it must be carefully planned and facilitated throughout the entire project lifecycle. Collaboration Explained is the first book to bring together proven, start-to-finish techniques for ensuring effective collaboration in any agile software project. Since the early days of the agile movement, Jean Tabaka has been studying and promoting collaboration in agile environments. Drawing on her unsurpassed experience, she offers clear guidelines and easy-to-use collaboration templates for every significant project event: from iteration and release planning, through project chartering, all the way through post-project retrospectives. Tabaka’s hands-on techniques are applicable to every leading agile methodology, from Extreme Programming and Scrum to Crystal Clear. Above all, they are practical: grounded in a powerful understanding of the technical, business, and human challenges you face as a project manager or development team member. · Build collaborative software development cultures, leaders, and teams · Prepare yourself to collaborate—and prepare your team · Define clear roles for each participant in promoting collaboration · Set your collaborative agenda · Master tools for organizing collaboration more efficiently · Run effective collaborative meetings—including brainstorming sessions · Promote better small-group and pair-programming collaboration · Get better information, and use it to make better decisions · Use non-abusive conflict to drive positive outcomes · Collaborate to estimate projects and schedules more accurately · Strengthen collaboration across distributed, virtual teams · Extend collaboration from individual projects to the entire development organization
Preis: 27.81 € | Versand*: 0 €
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Was ist PS Remote Play?
PS Remote Play ist eine Funktion, die es ermöglicht, PlayStation-Spiele auf einem kompatiblen Gerät wie einem Smartphone, Tablet oder PC zu spielen, während die eigentliche Konsole an einem anderen Ort läuft. Man kann also von überall aus auf seine PlayStation-Spiele zugreifen und spielen, solange eine stabile Internetverbindung besteht. Dies bietet eine flexible Möglichkeit, seine Lieblingsspiele auch unterwegs oder in einem anderen Raum zu genießen, ohne an den Fernseher oder die Konsole gebunden zu sein.
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Was ist BungeeCoord Remote?
BungeeCoord Remote ist ein Plugin für den Minecraft-Server BungeeCord, das es ermöglicht, Befehle von einem Server an einen anderen Server in einem BungeeCord-Netzwerk zu senden. Es erleichtert die Kommunikation und Interaktion zwischen den verschiedenen Servern und ermöglicht es, Aktionen auf einem Server auszuführen, die sich auf andere Server auswirken.
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Was heißt Remote Server?
Ein Remote Server ist ein Server, der sich an einem anderen Standort befindet und über das Internet oder ein Netzwerk zugegriffen werden kann. Dies ermöglicht es Benutzern, auf Ressourcen und Daten zuzugreifen, die sich nicht lokal auf ihren eigenen Geräten befinden. Remote Server werden häufig für die Speicherung von Dateien, die Bereitstellung von Diensten oder die Ausführung von Anwendungen verwendet. Sie ermöglichen es Unternehmen und Einzelpersonen, auf sichere Weise auf ihre Daten zuzugreifen, unabhängig von ihrem physischen Standort. Die Verbindung zu einem Remote Server erfolgt in der Regel über spezielle Protokolle wie SSH (Secure Shell) oder Remote Desktop.
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Was ist der Remote Zugriff?
Der Remote Zugriff bezieht sich auf die Möglichkeit, von einem entfernten Standort aus auf ein Computersystem oder Netzwerk zuzugreifen. Dies kann über das Internet oder ein anderes Netzwerk erfolgen. Durch den Remote Zugriff können Benutzer Dateien abrufen, Programme ausführen, Einstellungen ändern und andere Aktionen durchführen, als wären sie physisch vor Ort. Dies ermöglicht es Benutzern, flexibler zu arbeiten und auf ihre Daten und Anwendungen zuzugreifen, unabhängig von ihrem Standort. Es ist wichtig, dass der Remote Zugriff sicher konfiguriert ist, um unbefugten Zugriff zu verhindern und die Datenintegrität zu gewährleisten.
* Alle Preise verstehen sich inklusive der gesetzlichen Mehrwertsteuer und ggf. zuzüglich Versandkosten. Die Angebotsinformationen basieren auf den Angaben des jeweiligen Shops und werden über automatisierte Prozesse aktualisiert. Eine Aktualisierung in Echtzeit findet nicht statt, so dass es im Einzelfall zu Abweichungen kommen kann.